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Here you will find a complete menu of scents formulated for Theme Alchemy. Use this as reference as you choose from the shop.

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PLACES

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The backdrops of our stories, whether they be real or imagined.
These scents will most often be found as Solubles, ready to carry whatever additives you choose, to be used by themselves, or in combination with each other. If the scent is particularly powerful, like BOG, they may be found primarily as Crystals so that you may experience them as simple crystal potpourri if you choose, instead of adding them to a heated mixture that fills a room.
​The decision is up to the alchemist.

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BOG

Wet earth, brine, mushroom, sea minerals and algae make this a uniquely authentic experience.

Additive Inspirations: "Haunt," for a ghostly marshland. 

Available In: Crystals, Particles, Distillations
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CASTLE

Castle is a heavy blend of dense stone, dusty old wood, and ivy.

Additive Inspirations: "Fable," for a fairytale castle. "Woods," for a woodland stronghold. "Sea" for a seaside fortress.

Available In: Solubles, Crystals
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 CAVERN

A sunless place, somewhere deep underground. Cavern is a heavy, earthy scent featuring stone, coal, damp soil, dust, and fungi.

Available In: Solubles, Crystals, Distillations


Additive Inspirations: "Elven," for subterranean elven city, "Dragon" (coming soon!) for the last place you want to find yourself. "Temple" for a lost, buried place of worship. "Fear," for dangerous, monster-infested caves. "Prison," for a dungeon.

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Allergen Note: This fragrance imitates notes of mushroom and dust. The aroma chemicals used are largely synthetic and the fragrance does not contain actual fungi, however the sensation may be uncomfortable to those with allergies.


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COTTAGE

Cottage is a warm blend of hays and grasses, wood, dust, earth and a hint of drying spices.
​Available In: Solubles, Crystals, Distillations


Additive Inspirations: "Fable" for the iconic fairytale cottage. "Woods," for the home of a solitary recluse. "Baker," for the simple home of a contented villager.
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FURNACE

Hot iron and stone, coal, wood and dry hay. The sensation of ozonic heated air billowing around you.

Additive Inspirations: "Streets" for the local blacksmith. "Cavern," for a dwarven forge. "Harvest" for castle kitchens.
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GALLEON

Galleon features three woods that would have been the common make-up of a 17th century sailing ship: teak wood, oak, and pine. Prominent notes of gunpowder, sea salt, and ocean air make this a bracing, adventurous scent.
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Available in: Solubles, Crystals, Distillations


Additive Inspirations: "Haunt," for a haunted pirate ship. "Fear," for a ship battle or an evil captain. "Fire" for a sailor's worst fear. 
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INN

Warm smokey hearth, rye bread, dry wood and ale. 

​Available In: Solubles, Crystals, Distillations


Additive Inspirations: "Sea" for a coastal pub. "Fear," for a seedy tavern. "Regal," for a high end establishment. 
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MEADOW

Meadow is a myriad of wild herbs, berries and flowers including lavender, lilac, lilies, blackberries, and a hint of lemongrass. It is a warm, bright earthy blend that also features sun-baked grass, earth, deer musk and birch. 
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​Available In: Solubles, Crystals, Distillations, Particles

Additive Inspirations: "Fae," for a trap to lure mortal creatures. "Fable," for a place you might fight a princess picking berries. 

​Allergen Note: This fragrance imitates notes of deer. The aroma chemicals used are largely synthetic and the fragrance does not contain actual animal product, however the sensation may be uncomfortable to those with dander allergies.
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PRISON

Iron and steel, cold damp stone, stale bread, moldering hay. A bitter, metallic reminder of one's predicament.  

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​Available In: Crystals, Distillations 

Additive Inspirations: "Galleon," for a sailing ship's brig. "Fear," for someone desperately in need of a rescue from someone truly evil. "Elven," for when you've offended the elven lord yet again. "Sea," for a maximum security facility surrounded by water. 

​Allergen Note: This fragrance imitates notes of mildew. The aroma chemicals used are largely synthetic and the fragrance does not contain actual mold, however the sensation may be uncomfortable to those with dander allergies.
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SEA

Sea water. Ocean minerals and ozone, fresh ocean algae and briney seaweed, salt and spray. 

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​Available In: Solubles, Crystals, Distillations, Particles
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STREETS

Mixed stone, hay, mud, fresh cut wood and earth 

​​Available In: Crystals, Distillations

Additive Inspirations: "Sea" for a coastal town. "Elven" for being outside in an elven city. "Fear," for a dangerous district. "Inn" for a busy common street. 
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STUDY

A space where plans are made and research is done. Leather, wood, wax, tobacco, and dust.

​​Available In: Solubles, Crystals, Distillations

Additive Inspirations: "Inventor," for a place where an eccentric draws up schematics. "Castle" for a castle library. "Galleon" for a navigation room on a sailing ship. "Arcane" for a wizard's tower.

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Allergen Note: This fragrance imitates notes of dust. The aroma chemicals used are largely synthetic and the fragrance does not contain the actual allergen, however the sensation may be uncomfortable to those with allergies.
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TEMPLE

Dry stone, dust, fresh linen, clean smoke, frankincense and myrrh. 

​​Available In: Crystals, Distillations

Additive Inspirations: "Naturalist" or "Woods," for a druidic place of worship. "Holy," for a purifying ceremony. "Fear,"for cultists. "Haunt," for necromancers.

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Allergen Note: This fragrance imitates notes of dust. The aroma chemicals used are largely synthetic and the fragrance does not contain the actual allergen, however the sensation may be uncomfortable to those with allergies.
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WOODS

"This place is old. Very old."
Animal musk, damp earth, moss and dark wood. Hints of wild herbs and berries, sun-baked leaves. 

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​​Available In: Solubles, Crystals, Distillations, Particles

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Additive Inspirations: "Elven," for an ancient elven forest. "Haunt" for dark woods that the local villagers avoid. "Fear," for a corrupted forest infested with unnatural creatures. "Fairytale" for a place you run away to. "Fae," for a deep wood you may be trapped in forever. 
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